2.06.2012

What I'm learning from podcasting

Well the second edition of Invasive Species Radio has been shoved up the intertubes to Mixcloud this weekend, along with it a new track of mine entitled "Another Goddamn Waiting Room".

Any one who knows what my wife went through last year knows what this song is about. Sitting in a waiting room at various doctor's offices, not knowing what to expect. If there is going to be a smile or tears on her face when she comes through that door. I'm just glad it's over, and happy I can get some of this medical related PTSD off my chest in musical form.

 What else does the podcast have to do with this project? Well for one thing I'm learning to work quicker and on a schedule. I gave myself a schedule of busting out an hour or so every two weeks. Not exactly the most rushed schedule, but with going back to school, work, and family life, organizing time for music seems to be essential. I used to just wander into the studio to meander around with some ideas, but now with focusing on the podcast, I find I'm focusing on writing DMK material too. Some of these tracks are a direct result of the podcast. I've started composing some musical sound beds and beats to talk over between songs, and  something in these have caught my ear and are going to be worked into full tracks of their own. Expect some more stuff in about a month.

That's it for now. Gotta couple more tracks I'm working on as well as work on the next couple of podcasts. Oh and there's a day job and a final paper I need to work on somewhere.



1.28.2012

Ch...Ch...Ch...Changes

Well some things went and got them themselves different. First were the changes in Short to Ground. Tony, our keyboardist, left due to more demands from his day job, (with more power becomes more responsibility...or some shit like that), as well as a desire to spend more time with his family, and finally to devote more time to his own music project, Noise Theorem. While the band was getting smaller, our vocalist Brian's family was getting larger as he and his wife had a set of twins! Sean on the other hand dove into camera work editing and scoring an independent film.

Short to Ground will still carry on with working on a second original release and have some shows lined up for spring, but right now we are on a bit of a hiatus. So you'd think this would be the perfect time to work on DMK material. So what do I do? I go and start a podcast.


Other than that I have one new track done, and have another I'm finishing up for hopefully a summer-ish release. I'm actually going to use the podcast to promote DMK material as well as pimp the musical works of of my friends. The new track, Another Goddamn Waiting Room, will be premiered on the podcast's next post on or around Groundhog Day. (Any Bill Murray references will be met with lethal force.)

So that's what's been going on. More to come when I pry more of my head outta my ass.


10.27.2011

Gotta new toy!!!


OK I'm gonna do something different today: I'm gonna do a gear review. I just purchased the Groove Machine from Image-Line software (the Fruity Loops guys) and I just used in on a remix, and I've been trying to integrate it into my regular (OK irregular) work flow. So without further babbling, on to more babbling!



The Groove Machine's layout should be instantly familiar to anyone who's ever used any of the Roland grooveboxes or Korg's Electribe series. It gives you eight drum/sample parts and five synth parts to play with. Each of these parts can be routed to individual tracks in your DAW when used as a VSTi, or routed to different hardware outs depending on your audio interface. There's actually a parameter in the setup page in stand alone mode for an audio input, but after posting about this on Image-Line's forum, I received a reply that it's just the same setup code they used for their Deckadance DJ software and they have no plans to run live audio through the Groove Machine...yet.
It comes with a great set of drum samples, but it's easy to load your own. Each sample part can layer four individual samples, and each sample has it's own set of parameters. Levels, panning, pitch, a basic envelope and even filtering are available for each sample in the part. Even timing delay, inverting & reversing the sound. Another handy feature is offsetting the start of the sample, clipping off the sample from the top for a mellower sound. (Non-destructively I might add.)

The synth parts are just as easy to edit. Layering up to three waves, each transposable +/- three octaves, as well as a noise generator and some sync, FM and ringmod effects. The software comes with a handful of decent waveforms that definately lean to the synthetic. Don't go looking for a lush piano sound, it ain't here.The phase offset of the second oscillator is tweakable, along with the amount of unison voices and stereo spread and detune of the voices. And of course it can switch from poly to mono.

Each part has its own set of knobs and sliders for the tweak-happy. You get a resonant filter switchable between lowpass, bandpass and highpass, two envelope generators and two LFO's The envelopes and LFO's can be assigned to the filter, modulation, frequency, or level. Topping this off is a standard ADSR envelope for levels and a master knob for overall level.

If the sample and synth parameters weren't enough, then you have the effects. Ten different ones for each part. Let me make this clear: TEN EFFECTS FOR EACH PART. All five synths and all eight sample parts have their own effects bank. Apparently they don't like to share. Each effect has two parameters that can either be adjusted by knobs, or by dragging the mouse in the x/y grid similar to a kaoss pad.

The sequencer can be used a couple of ways. You can play live via midi into it, you can use the the buttons at the bottom like you would step edit a regular groovebox, or you can take the easy way out and right-click your mouse on the buttons, which pulls up either a piano roll screen or a drum grid, depending on which part you have selected. Note length is determined by a horizontal slider on the front panel, I'm sure this was done to help sequence steps groove box style from the front. But it's kind of a pain when you want to use the piano roll.

Now one nifty bit of the piano roll or drum grid editing is that if you right-click on most of any of the knobs or sliders on the main screen, it swicthes to the piano roll screen with a level at the top editing field to adjust the level of that control. Filters, effects, LFO rates, envelope depths, sync-modulation, pretty much everything is fair game. Wait a minute lemme go check something....

...OK I just solved my note length problem. By right-clicking on the note length slider, You can draw the note length per step. And you can keep doing this for each parameter over and over. I've adjusted note length, a filter envelopes attack and decay and echo level for a single part.

Each “groove” as they call it can consist of eight pattens, which can be up to eight parts each. By hitting the “Edit Mode” button, (which you also have to hit in order to start step editing groovebox style,) you can copy patterns by selecting the one you want to copy, hitting the copy button, selecting the pattern you want to copy to and hitting the paste button. This also works copying a part from one bar to another. Alternatively you can copy a busy pattern and then selecting parts to cut out by using the clear button.

A fun little gimmick is the Stutter buttons. That loops a section of a pattern for a quarter-beat, three-eighths, a half, three-quarters or a whole beat. Also by using a midi controller you can hold down the quarter-beat button and hold one of the others, you can get reverse patterns, or in the case of the three-eighths button a one-eighth note loop! One thing I've noticed in practice is that the pattern doesn't return to the spot you left off when you started looping. It continues playing silently under the loop and falls back in place when you let go. So if you hold down a whole beat button for a count of four, when you let up it'll be in the next bar. This is a great way for improving fills.

I mentioned using a midi controller, because lets face it half the fun of a groovebox was hammering at the buttons like the lab monkey trying to earn a treat. Sadly this is where I think the Groove Machine falls short. Mapping a controller is easy enough. Press the key/button, or move the knob/slider you want to map, then click on the parameter you want to control. Up at the top right of the main screen it should display the midi control and the parameter. Click on the arrow leading from MIDI to CTRL and their linked. Seems easy enough. The only problem I have with this is this control works only with whatever part you have selected. Want to use a bank of faders to use as a volume mixer? Can't do it. Want to have a single button to act as a mute for each part? Can't do it. The only way to control a parameter directly without having to select the part is via the a bank of five knobs at the top of the Groove Machine's display. Move one of the five knobs, hit the big LINK button, then move a knob or slider you want to control. Link the knob at the top to a midi control like any other parameter, and it's done. Problem is five knobs aren't enough.

Another thing is you can't have one midi command control two parameters. So using a single knob to control multiple effect parameters isn't possible. Also remember the stutter buttons? Having to hold down one while holding another to get a reverse effect? Mapping both to one control seems like a no-brainer, but it's not possible. Oh and mapping a note to the play button on the sequencer? You have to keep holding it in order for it to play. If your using the VSTi version this isn't an issue as it starts and stops with the host. But trying to use this as a stand alone instrument is pretty annoying. I can't even find a parameter to make it recognize midi channels! I'm switching patterns with my MidiFighter on channel 3, I go to play on my Midi keyboard to record a synth part with midi channel 1, and the pattern changes!

Image-Line have done their homework and made this an incredible software version of a hardware groovebox. As a VSTi I loved working with it. It was easy to get drums going, program synths and lay out a pattern structure. But in terms of modern software flexibility it's TOO much like a hardware groovebox. The midi implementation has a looooooooooooooooong way to go in order to be useful as a live instrument by itself. I got a few other gripes, the tap tempo button in standalone mode is not midi mappable, and though you can save your grooves with the drum samples, it doesn't save the standalone tempo!

So as it stands right now, its VSTi version yes, Standalone no. Maybe I'm being a little greedy and wanting too much from a ver 1.0.1 program, but I had high hopes of just using this to bang out demos without having to crack my DAW open. Oh well. There's always 2.0.